Game Designer from The Hague, The Netherlands.

Creates design visualisations, makes small gameplay prototypes in Unity, and spends way too much time on the smallest design iterations.

Sherlocked's The Vault (06-2016)

A prequel to Sherlocked's real-life mystery adventure, "The Vault". Available on the App Store and Google Play Store.

Voyage (12-2015)

An applied game about creating a fast and efficient introduction to corporate culture for new employees.

Conflux (12-2014)

A first-person puzzle experience about forcing perspective and optical illusions.