Game Designer from Den Haag, The Netherlands
Loves to do (concept) visualisation and level design in games. Also does bits of code and art, and loves polishing for the sake of presentation.
You can view my projects below, or follow me on Twitter for more frequent updates!
He Is Dad (January 2014)
He Is Dad is a 2D platformer/metroidlike about a boy trying to change the world, with only his imagination to make his wishes come true. The game was made for the Global Game Jam of 2014; the theme was "We don't see things as they are, we see them as we are".
A game I made for a schoolproject. I took the challenge to make a FPS-like in a tabletop game. A gameplay video is available here.